AI Insights · Timothy · April 2024
Top 5 Chibi Games on Android in Romania: Q1 2024
Discover the performance trends of the top 5 Chibi Games on Android in Romania during Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 Chibi Games on the Android platform in Romania showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
Super Toy 3D from SayGames Ltd saw its weekly downloads fluctuate throughout the quarter. Starting at 12.4K in the first week of January, downloads peaked at approximately 14.1K in the week of January 22, before declining to about 5.7K by the end of March. The game's weekly active users also showed a similar trend, beginning with around 61.7K and peaking at 67.8K in late January, then gradually decreasing to 56.4K by the end of the quarter.
Pou by Zakeh maintained a consistent download rate, starting with around 5.2K in the first week of January and experiencing minor fluctuations, ending the quarter with approximately 3.4K downloads. The game’s active users remained relatively stable, starting at about 99.5K and slowly decreasing to 85.3K by the end of March.
Fluvsies - A Fluff to Luv from TutoTOONS had relatively stable weekly downloads, beginning with 2.1K and peaking at 2.2K in late January. By the end of March, downloads were steady at around 1.9K. The game's weekly active users started at approximately 13.6K, peaking at 14.2K in late January, and ending the quarter at around 13.3K. Revenue for this game saw minor fluctuations, peaking at $28 in the last week of January.
Moy 7 - Virtual Pet Game by Frojo Apps had a steady download rate, starting at 1.7K in the first week of January and ending with around 1K downloads by the end of March. The active user count followed a similar pattern, beginning at approximately 4.4K and ending the quarter at around 3.6K.
Smolsies 2 - Cute Pet Stories from TutoTOONS saw its weekly downloads start at 1.9K in early January, peaking at 1.7K in late January, and ending with approximately 1.1K by the end of March. The active users for this game also showed fluctuations, starting from about 4.2K and ending the quarter with around 3.3K. Revenue for this game peaked at $19 in the last week of February.
These insights highlight the dynamic nature of game performance in Romania. For more detailed analytics and insights, visit Sensor Tower.